Gameplay & Tools programmer from the Netherlands.

Projects

Stellar Survivor · 2019
C++ Unreal Engine Perforce JIRA Windows

A first-person, co-op photo-realistic 3D survival game. Players can play alone or together through Steam to defend their powercore against waves of aliens.

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Drivinity · 2018
C++ Perforce JIRA Windows PlayStation

A fast-paced anti-gravity 3D racing game. In Drivinity, Egyptian Gods collide in an epic race to decide once and for all who is superior.

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Lux Engine · 2018
C++ Perforce JIRA Windows PlayStation

A cross-platform 3D game engine. Tailored for anti-gravity racing games with a physically-based rendering pipeline and PhysX.

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FLUX · 2018
C++ Unreal Engine Git Windows

A 4 player 3D party game. In FLUX you play as a transcendent crystal being with the power to telepathically move objects around you.

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Moonguins · 2018
Unreal Engine Perforce Windows Android

A cool 2D beat 'em up set during the Cold War. Fight as either the 'Murican or Soviet proxy penguins in Antarctica against hostile penguins.

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Absence · 2018
Unreal Engine Perforce Windows

A 3D singleplayer puzzle platformer. The player is stuck in a dark world with twisted creatures and short challenges to gain control of light orbs.

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Super Plumber World · 2016
C++ Perforce Windows

A 2D tile-based platformer I made during my first semester at IGAD. Super Plumber plays through a scrolling platformer with obstacles and enemies.

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Virtual Cameras for Unity · 2017
C# Unity Git

A Unity asset package containing some of the most used camera controllers in games. Currently with more than 200 sales on the Unity Asset Store.

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Teams

Sticks & Stones

A game development team of ultimately 22 students at Breda Univesity of Applied Sciences. With 9 programmers, 6 designers, 6 artists and 1 producer we developed Stellar Survivor.

Godspeed

A game development team of ultimately 21 students at Breda Univesity of Applied Sciences. With 10 programmers, 5 designers, 5 artrists and 1 producer we developed Lux Engine and Drivinity.

Alpaca

A game development team of 9 students at Breda Univesity of Applied Sciences. With 3 programmers, 3 artists, 2 designers and 1 producer we developed Absence and Moonguins.

Howdini

A game jam team of 18 people, mostly students at Breda Univesity of Applied Sciences. With 5 programmers, 7 artists, 4 designers and 2 audio producers we developed FLUX.

About me

...

I'm currently studying International Game Architecture and Design at Breda Univesity of Applied Sciences. I'm involved in the development of gameplay, tools and engines such as Lux Engine, targeting Windows and PlayStation 4. I have experience with project management and development pipelines as a Scrum Master and engine programmer. I contribute to open-source projects, such as GLTF and Otter Space, on GitHub. I also enjoy attending events like Gamescom and Indigo. I like to listen to a variety of music genres, so here is a collection of music I like to listen to. Besides programming I like to work out or do sports with friends, read books about fantasy or computer science, or play games like World of Warcraft, Rainbow Six Siege, and Rocket League.

  • Location
  • The Netherlands

  • Education
  • Bachelor of Science
  • International Game Architecture and Design
  • Breda Univesity of Applied Sciences
C++C++
C#C#
JavaJava
JavaScriptJavaScript
Unreal EngineUnreal Engine
UnityUnity
Visual StudioVisual Studio
JiraJira
GitGit
PerforcePerforce
PlayStationPlayStation
WindowsWindows